Yes or no wheel
Stuck on a simple decision? Spin the yes or no wheel and get a clear answer in a second.
When to let the wheel decide
There is nothing to set up: the wheel is ready the moment the page loads. Press Spin, click the wheel or tap the space bar, and it lands on Yes or No. Choose how many segments you want — from a simple two up to twenty — and the answers alternate evenly around the wheel, which makes the result easier to read on a big screen without changing the odds.
Turn on Maybe when a straight yes or no feels too final. One Maybe segment is added for every Yes/No pair, so on a six segment wheel you get two of each answer, and "think about it again tomorrow" becomes a legitimate outcome. Under the wheel a running tally counts how the session has gone; reset it whenever you like. The tally is deliberately not saved, so a fresh page is always a fresh start.
Sound, confetti, spin length and fullscreen work exactly as they do on the main spin wheel. Fullscreen is worth knowing about if you are using this in front of a class or a meeting room, since it drops everything except the question, the wheel and the button.
A wheel is not a substitute for a real decision, and it is best used for choices where either answer is genuinely fine. What it does well is break a tie quickly, take the pressure off the person who would otherwise have to choose, and turn a stuck conversation back into a light one.
Popular use cases
- Small everyday choices — should I go for a run, order the dessert, send the message today — where thinking longer will not produce a better answer.
- Breaking a deadlock in a group when two people are equally convinced and nobody wants to be the one who decided.
- Games, dares and truth-or-dare style rounds that need a quick verdict everyone can see land.
- Classroom and icebreaker prompts, where a visible spin keeps a yes/no vote light instead of putting a student on the spot.